![]() Syndicate was MUCH better than Unity, but I don't personally think that's saying all that much, that's how little I think of Unity. The interesting characters are used sparingly. Syndicate suffers more or less the same treatment as Unity. He is quite possibly the least unified protagonist ever. Pretty early on he gets kicked out of the brotherhood and from there on out does things to fulfil his own ends. In fact I can't think of a worse possible name for the game than "Unity". It has nothing to do with humanity as a whole or the assassin's. Also Arno's quest is completely personal. You have one very short conversation with him and then you just see him raise a sword in a cave at the end. More or less the only interesting and well known real life character of the game, Napoleon Bonaparte, is absent. And the thing that makes the history in the other games so fantastic was seriously lacking: the characters. It has nothing to do with the intricate and complicated values of Assassin's and Templars. Now you might say all of that was made up for in the plot taking place in France but I'd disagree with this too. After all the piece of Eden that they were looking for, the sword, is ultimately lost, and the entire process feels like it was for nothing. We learn nothing of Juno's development, which in terms of the modern day plot just made it seem pointless. So obviously in Unity we expected to learn something about this. Of course at the end of Black Flag we learn that Juno is alive in the servers of Abstergo Entertainment, building up her strength and working out a plan for world domination. It doesn't really even seem to be about assassin's and templars. So actually there's more or less nothing actually good about Unity). ![]() u/McCracKenway has pointed out that actually the history in unity is shitty too. Now in terms of historical basis I have nothing to complain about (edit: turns out that's only because I don't know the history of a rebellious France. If you don't get what I meant by that last sentence there'll be more on that later. The overall point of the game always feels imporatant too, or at least it used to. This attention to detail and almost unfathomable creativity that works the overall plot of the game around the events is staggering to me. The way that the fictional stories are woven around real people, around real events, that happen at the real time that they are shown to happen in the games (including the deaths if you didn't know, all the people you target and kill in the games who are real people such as charles lee, died in real life on the day they die in the game. The history and nonfiction of the games is where the series really excels and shows off being on a whole nother level from other games. ![]() Never is this made more relatable than in the Assassin's Creed series, where it's always mentioned that the two opposing factions always strive for the same thing: peace (and you might argue in the assassin's case freedom, but mostly peace). In all wars, both sides think that they are the good guys. This series also brilliantly demonstrates one of the most important things about real life too: that all wars are fought by two sides who truly believe they are doing the right thing. Templar war that we all know and love centers around two seriously important facets of human ideology, peace and freedom. It's phenomenal how much work, brainpower, and pure genius has gone into crafting the lore that goes into assassin's creed. It's geniusly woven together from threads that span through history, creating a basis for the origins of humanity and knowledge as we know it from all the major religions. After playing unity I was so utterly dissapointed, but before we get into all that, let's look at why this series is incredible. Which is something I half wasn't expecting. ![]() So I just finished rogue and it was incredible. ![]()
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